首页> 外文会议>International conference on entertainment computing >A Ubiquitous Solution for Location-Aware Games
【24h】

A Ubiquitous Solution for Location-Aware Games

机译:无处不在的位置感知游戏解决方案

获取原文

摘要

Even though we now witness a popular use of location-based mobile games, the player experience in these applications is always limited by the errors of common location technologies, especially in indoor scenarios. This paper describes the way we minimize this problem in our game development platform, by levering the potential behind smart-phone sensors to estimate players' trajectories. Our approach is based on a Pedestrian Dead Reckoning (PDR) algorithm that combines methods to determine orientation, detect steps and estimate their length. Other typical multiplayer mobile games problems, like network latency, are also briefly addressed.
机译:即使我们现在目睹了基于位置的移动游戏的广泛使用,但这些应用程序中的玩家体验始终受到常见定位技术的错误的限制,尤其是在室内场景中。本文通过利用智能手机传感器背后的潜力来估计玩家的轨迹,描述了我们在游戏开发平台中最小化此问题的方法。我们的方法基于行人航位推算(PDR)算法,该算法结合了确定方向,检测步长和估算其长度的方法。还简要解决了其他典型的多人手机游戏问题,例如网络延迟。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号