首页> 外文会议>International Conference on Entertainment Computing >A Ubiquitous Solution for Location-Aware Games
【24h】

A Ubiquitous Solution for Location-Aware Games

机译:一个无处不在的地点的游戏解决方案

获取原文

摘要

Even though we now witness a popular use of location-based mobile games, the player experience in these applications is always limited by the errors of common location technologies, especially in indoor scenarios. This paper describes the way we minimize this problem in our game development platform, by levering the potential behind smart-phone sensors to estimate players' trajectories. Our approach is based on a Pedestrian Dead Reckoning (PDR) algorithm that combines methods to determine orientation, detect steps and estimate their length. Other typical multiplayer mobile games problems, like network latency, are also briefly addressed.
机译:尽管我们现在见证了一种流行的基于位置的手机游戏,但这些应用中的玩家体验总是受到常见位置技术的错误的限制,尤其是在室内场景中。本文介绍了我们在游戏开发平台中最小化这一问题的方式,通过杠杆化智能手机传感器的潜力来估算玩家的轨迹。我们的方法是基于行人死算法(PDR)算法,该算法结合了确定方向的方法,检测步骤和估计它们的长度。其他典型的多人移动游戏问题,如网络延迟,也是短暂的。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号