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SYSTEM, GAME SERVER, TERMINAL, AND COMPUTER PROGRAM PRODUCT FOR LINK POINT SCALING IN A MULTIPLAYER LOCATION-AWARE GAME.
SYSTEM, GAME SERVER, TERMINAL, AND COMPUTER PROGRAM PRODUCT FOR LINK POINT SCALING IN A MULTIPLAYER LOCATION-AWARE GAME.
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机译:在多人位置感知游戏中用于链接点缩放的系统,游戏服务器,终端和计算机程序产品。
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摘要
A system for scaling a link point in a multiplayer location-aware game comprises a plurality of clients capable of executing a client-side game application and a network entity capable of communicating with the plurality of clients. The plurality of clients are capable of communicating across at least one network to play a multiplayer location-aware game. The network entity is capable of determining a number of clients participating in the multiplayer location-aware game. The network entity is capable of determining a location of each of the clients participating in the multiplayer location-aware game. The network entity is capable of determining a size of at least one link point based on the number of clients and based on the location of each client.
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