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Culture-related differences in aspects of behavior for virtual characters across Germany and Japan

机译:德国和日本各地虚拟人物的行为方面与文化有关的差异

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Integrating culture as a parameter into the behavioral models of virtual characters to simulate cultural differences is becoming more and more popular. But do these differences affect the user's perception? In the work described in this paper, we integrated aspects of non-verbal behavior as well as communication management behavior into the behavioral models of virtual characters for the two cultures of Germany and Japan in order to find out which of these aspects affect human observers of the target cultures. We give a literature review pointing out the expected differences in these two cultures and describe the analysis of a multi-modal corpus including video recordings of German and Japanese interlocutors. After integrating our findings into a demonstrator featuring a German and a Japanese scenario, we presented the virtual scenarios to human observers of the two target cultures in an evaluation study.
机译:将文化作为参数集成到虚拟角色的行为模型中以模拟文化差异变得越来越流行。但是这些差异是否会影响用户的感知?在本文所述的工作中,我们将非语言行为和沟通管理行为的各个方面整合到了德国和日本两种文化的虚拟角色的行为模型中,以找出哪些方面影响了人类观察者目标文化。我们进行了文献综述,指出了这两种文化之间的预期差异,并描述了对多模式语料库的分析,包括对德国和日本对话者的录像。将我们的发现整合到具有德国和日本情景的演示器中之后,我们在评估研究中向两种目标文化的人类观察者展示了虚拟情景。

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