【24h】

An Ontology for Mobile Video Games

机译:手机视频游戏本体

获取原文

摘要

Current ontology research and practice had its origins in declarative AI knowledge representations such as semantic networks and frames, which were primarily designed for runtime reasoning and inference. This paper examines the potential for the use of object-oriented standards in ontology modelling. We have investigated the use of UML and OCL for the representation of information system ontologies and have constructed an example of an ontology in the domain of mobile video games. UML is now being used for designing artifacts that are more declarative, since researchers are developing formal semantics for UML. These efforts will remove one of the most commonly stated criticisms of the suitability of UMLfor representing formal models such as ontologies.
机译:当前的本体研究和实践起源于声明性AI知识表示形式,例如语义网络和框架,它们主要是为运行时推理和推理而设计的。本文研究了在本体建模中使用面向对象标准的潜力。我们已经研究了使用UML和OCL表示信息系统本体,并构造了移动视频游戏领域的本体示例。由于研究人员正在开发UML的形式语义,因此UML现在用于设计更具声明性的工件。这些努力将消除对UML适用于代表诸如本体之类的正式模型的最普遍的批评之一。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号