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An Ontology for Mobile Video Games

机译:移动视频游戏的本体论

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Current ontology research and practice had its origins in declarative AI knowledge representations such as semantic networks and frames, which were primarily designed for runtime reasoning and inference. This paper examines the potential for the use of object-oriented standards in ontology modelling. We have investigated the use of UML and OCL for the representation of information system ontologies and have constructed an example of an ontology in the domain of mobile video games. UML is now being used for designing artifacts that are more declarative, since researchers are developing formal semantics for UML. These efforts will remove one of the most commonly stated criticisms of the suitability of UMLfor representing formal models such as ontologies.
机译:目前的本体研究和实践有其起源于声明的AI知识表示,例如语义网络和帧,主要用于运行时推理和推理。本文审查了在本体建模中使用面向对象标准的可能性。我们已经调查了使用UML和OCL进行信息系统本体的表示,并在移动视频游戏域中构建了一个本体的示例。 UML现在用于设计更宣言的工件,因为研究人员正在为UML开发正式语义。这些努力将删除最常用的批评UMLFORS代表本体类别的正式模型的批评之一。

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