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Caller Interaction Classification: A Comparison of Real and Binary Coded GA-MLP Techniques

机译:呼叫者互动分类:实码和二进制编码GA-MLP技术的比较

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This paper employs pattern classification methods for assisting contact centers in determining caller interaction at a 'Say account' field within an Interactive Voice Response application. Binary and real coded genetic algorithms (GAs) that employed normalized geometric ranking as well as tournament selection functions were utilized to optimize the Multi-Layer Perceptron neural network architecture. The binary coded genetic algorithm (GA) that used tournament selection function yielded the most optimal solution. However, this algorithm was not the most computationally efficient. This algorithm demonstrated acceptable repeatability abilities. The binary coded GA that used normalized geometric selection function yielded poor repeatability capabilities. GAs that employed normalized geometric ranking selection function were computationally efficient, but yielded solutions that were approximately equal. The real coded tournament selection function GA produced classifiers that were approximately 3% less accurate than the binary coded tournament selection function GA.
机译:本文采用模式分类方法来协助联系中心确定交互式语音响应应用程序中“说账户”字段中的呼叫者交互。利用归一化几何排名以及锦标赛选择功能的二进制和实数编码遗传算法(GA)来优化多层感知器神经网络体系结构。使用锦标赛选择功能的二进制编码遗传算法(GA)产生了最佳解决方案。但是,该算法并不是最有效的计算方法。该算法证明了可接受的重复能力。使用归一化几何选择函数的二进制编码GA产生了较差的可重复性功能。采用归一化几何等级选择函数的GA的计算效率很高,但得出的解近似相等。真实编码的锦标赛选择函数GA产生的分类器比二进制编码的锦标赛选择函数GA精确约低3%。

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