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Heuristic Q-Learning Soccer Players: A New Reinforcement Learning Approach to RoboCup Simulation

机译:启发式Q学习足球运动员:RoboCup模拟的新强化学习方法

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This paper describes the design and implementation of a 4 player RoboCup Simulation 2D team, which was build by adding Heuristic Accelerated Reinforcement Learning capabilities to basic players of the well-known UvA Trilearn team. The implemented agents learn by using a recently proposed Heuristic Reinforcement Learning algorithm, the Heuristically Accelerated Q-Learning (HAQL), which allows the use of heuristics to speed up the well-known Reinforcement Learning algorithm Q-Learning. A set of empirical evaluations was conducted in the RoboCup 2D Simulator, and experimental results obtained while playing with other teams shows that the approach adopted here is very promising.
机译:本文介绍了一个由4人组成的RoboCup Simulation 2D团队的设计和实现,该团队是通过向著名的UvA Trilearn团队的基本玩家添加启发式加速强化学习功能而建立的。实施的代理通过使用最近提出的启发式强化学习算法(启发式Q-Learning(HAQL))进行学习,该算法允许使用启发式方法来加速著名的强化学习算法Q-Learning。在RoboCup 2D模拟器中进行了一组经验评估,与其他团队一起玩耍时获得的实验结果表明,此处采用的方法非常有前途。

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