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Synthesizing 2D directional moving texture

机译:合成2D定向运动纹理

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We present a novel patch-based algorithm for synthesizing a moving 2D texture, i.e. a sequence of frame-coherent 2D textures. In our method, the input are a sample texture and a 2D flow field. We first synthesize a 2D directional texture according to the direction information of the flow field and then let the texture move following the flow. Iteratively, the texture Ti+1 of the (i + 1)-th frame is first obtained by moving forward the texture Ti in a piecewise manner. Then necessary hole-filling and blending is used to make Ti+1 coherent with Ti. In addition, to maintain good visual quality throughout the sequence of textures, best-matching patches from the sample texture are used at selected locations of Ti+1 to prevent cumulative blurring due to blending. Our test examples show that our method is capable of generating high quality moving textures with attractive visual effects that are useful for flow visualization.
机译:我们提出了一种新颖的基于补丁的算法,用于合成运动的2D纹理,即一系列帧相干的2D纹理。在我们的方法中,输入是样本纹理和2D流场。我们首先根据流场的方向信息合成2D定向纹理,然后让纹理随流移动。迭代地,首先通过以下方法获得第( i + 1)帧的纹理 T i +1 以分段方式向前移动纹理 T i 。然后使用必要的孔填充和混合使 T i +1 T < I> i 。此外,为了在整个纹理序列中保持良好的视觉质量,在 T i +1 < / INF>可以防止由于混合造成的累积模糊。我们的测试示例表明,我们的方法能够生成具有吸引人的视觉效果的高质量移动纹理,这对于流可视化很有用。

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