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Synthesizing 2D directional moving texture

机译:合成2D方向移动纹理

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We present a novel patch-based algorithm for synthesizing a moving 2D texture, i.e. a sequence of frame-coherent 2D textures. In our method, the input are a sample texture and a 2D flow field. We first synthesize a 2D directional texture according to the direction information of the flow field and then let the texture move following the flow. Iteratively, the texture Ti+1 of the (i + 1)-th frame is first obtained by moving forward the texture Ti in a piecewise manner. Then necessary hole-filling and blending is used to make Ti+1 coherent with Ti. In addition, to maintain good visual quality throughout the sequence of textures, best-matching patches from the sample texture are used at selected locations of Ti+1 to prevent cumulative blurring due to blending. Our test examples show that our method is capable of generating high quality moving textures with attractive visual effects that are useful for flow visualization.
机译:我们提出了一个新颖的基于补丁算法用于合成移动2D纹理,即帧相干2D纹理的序列。在我们的方法中,所述输入是一个样本纹理和2D流场。我们首先合成2D定向纹理根据所述流场的方向的信息,然后让流下列纹理移动。迭代地,纹理Ť 1 的( + 1)帧中首先被获得的前进纹理Ť 以分段方式。然后必要孔填充和混合用于使Ť 1 相干Ť < I>我 。此外,为了保持整个纹理的序列良好的视觉质量,从所述样本纹理最佳匹配贴片在选定位置处用于Ť 1 < / INF>以防止累积由于共混模糊。我们的试验例表明,我们的方法能够生成高质量的纹理移动有吸引力的视觉效果,可用于流动显示有用的。

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