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Using game days to teach a multiagent system class

机译:利用游戏天数来教多代理系统课程

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Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today's world. It combines artificial intelligence (AI) and distributed problem solving to allow designers (programmers and engineers alike) to solve problems otherwise deemed awkward in traditional approaches that are less flexible and centralized. In the Fall semester of 2002, I introduced a new game-based technique to my Multiagent Systems class. The class was aimed for seniors (with special permission) and graduate students in Computer Science, covering some breadth and depth of issues in multiagent systems. One of the requirements was participation in four Game Days. On each Game Day, student teams competed against each other in games related to issues such as auction, task allocation, coalition formation, and negotiation. This article documents my designs of and lessons learned from these Game Days. The Game Days were very successful. Through role-playing, the students were motivated and learned about multiagent systems.
机译:多主体系统是一种有吸引力的解决问题的方法,在当今世界变得越来越可行和流行。它结合了人工智能(AI)和分布式问题解决方案,使设计人员(程序员和工程师都可以)解决那些灵活性和集中度较低的传统方法中原本难以解决的问题。在2002年秋季学期,我向Multiagent Systems课程介绍了一项基于游戏的新技术。该课程的对象是计算机科学领域的年长者(获得特殊许可)和研究生,涵盖了多智能体系统中某些问题的广度和深度。要求之一是要参加四个游戏日。在每个游戏日,学生团队在与拍卖,任务分配,联盟形成和谈判等问题相关的游戏中相互竞争。本文记录了我在这些“游戏日”中的设计和经验教训。游戏日非常成功。通过角色扮演,激励学生并了解多智能体系统。

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