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Using game days to teach a multiagent system class

机译:使用游戏日子来教授多层系统类

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Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today's world. It combines artificial intelligence (AI) and distributed problem solving to allow designers (programmers and engineers alike) to solve problems otherwise deemed awkward in traditional approaches that are less flexible and centralized. In the Fall semester of 2002, I introduced a new game-based technique to my Multiagent Systems class. The class was aimed for seniors (with special permission) and graduate students in Computer Science, covering some breadth and depth of issues in multiagent systems. One of the requirements was participation in four Game Days. On each Game Day, student teams competed against each other in games related to issues such as auction, task allocation, coalition formation, and negotiation. This article documents my designs of and lessons learned from these Game Days. The Game Days were very successful. Through role-playing, the students were motivated and learned about multiagent systems.
机译:多元素系统是一个有吸引力的解决方法,在今天的世界中变得更加可行和流行。它结合了人工智能(AI)和分布式问题解决,以允许设计人员(程序员和工程师相似)解决否则在不太灵活和集中化的传统方法中被视为尴尬的问题。在2002年的秋季学期,我向我的多元系统类推出了一种基于游戏的技术。该课程旨在为老年人(具有特殊许可)和计算机科学的研究生,涵盖多元素系统中的一些广度和深度。其中一个要求是参加四个游戏日。在每场比赛日,学生团队在与拍卖,任务分配,联盟形成和谈判等问题相关的游戏中相互竞争。本文记录了我的设计和从这些游戏日中吸取的经验教训。游戏日非常成功。通过角色扮演,学生有动力并了解了多元素系统。

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