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(An almost) pedagogical pattern for pattern-based problem-solving instruction

机译:基于模式的问题解决指令的(几乎)教学模式

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Importing design patterns from software engineering to the computer science education (CSE) field was followed by defining patterns and pattern languages suitable for CS courses. The main goal of incorporating patterns in CSE was to enhance students' programming abilities, as well as their design and problem-solving skills. Accordingly, various instructional materials were suggested for using patterns in classroom learning activities, such as collections of patterns and related programming assignments. However, the existing pattern-based materials seem to be insufficient for implementation in the classroom, especially when teaching introductory courses that emphasize syntax and programming language features. Therefore, alternative methods using applicative models for pattern-based instruction, which emphasize problem solving and program design issues rather than specific language features and syntax, should be developed and assimilated within the CS teaching community. We believe that successful implementation of such models should be accompanied by appropriate teacher-training.In this paper we describe an initial effort to expose CS teachers to the notions of pedagogical patterns and pattern-based instruction, aimed at motivating them to meaningfully adopt and adapt patterns to their concrete pedagogical needs.
机译:在将设计模式从软件工程导入到计算机科学教育(CSE)领域之后,定义适合CS课程的模式和模式语言。将模式纳入CSE的主要目标是提高学生的编程能力以及他们的设计和解决问题的能力。因此,建议在课堂学习活动中使用模式的各种教学材料,例如模式的集合和相关的程序设计作业。但是,现有的基于模式的材料似乎不足以在教室中实施,特别是在教授强调语法和编程语言功能的入门课程时。因此,应该在CS教学社区中开发和吸收使用适用模型的基于模式的教学的替代方法,该方法强调解决问题和程序设计问题,而不是特定的语言功能和语法。我们认为,成功实施此类模型应伴随适当的师资培训。在本文中,我们描述了将CS老师暴露于教学模式和基于模式的教学概念的初步努力,旨在激发他们有意义地采用和适应满足其具体教学需求的模式。

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