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Comparing the Effect of Interactive Tabletops and Desktops on Students' Cognition

机译:比较互动桌面与桌面对学生认知的影响

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In this pilot study we investigated the effect of technological platform on the quality of students' cognition when analyzing a computer simulation. As an indicator of performance, we measured the percentage of ideal cycles of cognition; an ideal cycle of cognition is defined as having three distinct steps: planning an action, executing it and evaluating its effects. The results of this study suggest that individuals were not affected by the orientation of display; dyads, however, had twice as many ideal cycles of cognition when interacting with a tabletop than with a desktop. We discuss the implications and limitations of those preliminary results for classroom instruction.
机译:在这项试验研究中,我们在分析计算机模拟时调查了技术平台对学生认知质量的影响。作为表现的指标,我们测量了认知理想循环的百分比;理想的认知循环被定义为具有三个不同的步骤:规划动作,执行并评估其效果。本研究结果表明,个人不受显示方向的影响;然而,当与桌面相互作用时,Dyads在与桌面互动时具有两倍的理想循环。我们讨论了课堂教学初步结果的影响和限制。

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