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Comparing the Effect of Interactive Tabletops and Desktops on Students' Cognition

机译:比较交互式桌面和桌面对学生认知的影响

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In this pilot study we investigated the effect of technological platform on the quality of students' cognition when analyzing a computer simulation. As an indicator of performance, we measured the percentage of ideal cycles of cognition; an ideal cycle of cognition is defined as having three distinct steps: planning an action, executing it and evaluating its effects. The results of this study suggest that individuals were not affected by the orientation of display; dyads, however, had twice as many ideal cycles of cognition when interacting with a tabletop than with a desktop. We discuss the implications and limitations of those preliminary results for classroom instruction.
机译:在这项初步研究中,我们在分析计算机仿真时调查了技术平台对学生认知质量的影响。作为衡量绩效的指标,我们测量了理想认知循环的百分比;理想的认知循环被定义为具有三个不同的步骤:计划动作,执行动作和评估其效果。这项研究的结果表明,个人不受展示方向的影响。然而,与桌面交互时,双联体的理想认知周期是台式机的两倍。我们讨论了这些初步结果对课堂教学的影响和局限性。

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