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VivoSpace: Towards Health Behavior Change Using Social Gaming

机译:VivoSpace:通过社交游戏实现健康行为改变

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Social gaming is now surpassing traditional gaming in terms of the total number of players. We describe our research in creating VivoSpace, an online social network application that applies the rapid uptake of social gaming to the domain of serious games for personal health. Specifically, VivoSpace aims to leverage social gaining to motivate positive health behavior change. A user centered design process has begun for designing VivoSpace based on an initial user inquiry questionnaire that revealed key motivations for using online social networks and users' thoughts on health. Interview feedback of the paper prototypes highlighted reluctance to share particular types of health information and apprehension in logging daily information. However, people were fond of the social aspect of sharing personal health information in the context of group challenges and participating in group health activities.
机译:就玩家总数而言,社交游戏现已超越传统游戏。我们在创建VivoSpace(一种在线社交网络应用程序)时描述了我们的研究,该应用程序将社交游戏的快速应用应用于个人健康的严肃游戏领域。具体来说,VivoSpace旨在利用社会收益来推动积极的健康行为改变。以用户为中心的设计过程已经开始了基于初始用户查询问卷的设计VivoSpace,该调查问卷揭示了使用在线社交网络的主要动机和用户对健康的看法。纸质原型的访谈反馈强调了不愿共享特定类型的健康信息以及对记录日常信息的担忧。但是,人们喜欢在团体挑战的背景下共享个人健康信息并参加团体健康活动的社会方面。

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