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VivoSpace: Towards Health Behavior Change Using Social Gaming

机译:Vivospace:利用社交游戏改变健康行为

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摘要

Social gaming is now surpassing traditional gaming in terms of the total number of players. We describe our research in creating VivoSpace, an online social network application that applies the rapid uptake of social gaming to the domain of serious games for personal health. Specifically, VivoSpace aims to leverage social gaming to motivate positive health behavior change. A user centered design process has begun for designing VivoSpace based on an initial user inquiry questionnaire that revealed key motivations for using online social networks and users' thoughts on health. Interview feedback of the paper prototypes highlighted reluctance to share particular types of health information and apprehension in logging daily information. However, people were fond of the social aspect of sharing personal health information in the context of group challenges and participating in group health activities.
机译:社交游戏现在在玩家总数方面超越了传统游戏。我们描述了我们在创建Vivospace的研究,这是一个在线社交网络应用程序,该应用程序适用于社交游戏的快速摄取对个人健康的严重游戏领域。具体而言,Vivospace旨在利用社交游戏来激励积极的健康行为变化。根据初始用户查询问卷调查问卷,用户居中设计过程已开始设计Vivospace,其中揭示了在线社交网络和用户对健康思想的关键动机。面试反馈纸质原型突出显示不愿在日志日常信息中分享特定类型的健康信息和忧虑。然而,人们喜欢在集团挑战的背景下分享个人健康信息的社会方面,并参加团体卫生活动。

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