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Systems and Methods for Assessing Behavioral Patterns and Promoting Behavioral Change by Comparing Gaming Performance to Aspirational Attributes

机译:通过将游戏性能与理想属性进行比较来评估行为模式并促进行为改变的系统和方法

摘要

Systems and methods are provided for assessing behavioral patterns and promoting behavioral change by comparing the performance of a user within a videogame or simulation to aspirational attributes (e.g., attributes defining an aspirational avatar) selected by the user in advance of the game, and conveying the results of the comparison to the user with video, graphics, text, audio, other media, or a combination thereof. The assessment can include guidance or suggestions regarding the need for behavioral modification and/or an identification of the user's choices that caused the user to attain, or fall short of the user's predefined aspirations.
机译:提供了用于通过将视频游戏或模拟中的用户的表现与用户在游戏之前选择的期望属性(例如,定义期望化身的属性)进行比较并传达信息来评估行为模式并促进行为改变的系统和方法。通过视频,图形,文本,音频,其他媒体或其组合与用户进行比较的结果。该评估可以包括关于行为改变的需要和/或对导致用户达到或未达到用户的预定愿望的用户选择的识别的指导或建议。

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