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Skins 1.0: A Curriculum for Designing Games with First Nations Youth

机译:Skins 1.0:与原住民青年一起设计游戏的课程

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Aboriginal Territories in Cyberspace (AbTeC) conducted the Skins workshop to explore a pedagogy that integrated North American Indigenous cultural frameworks into the design of video games and virtual environments. Skins provides instruction in digital design, art, animation, audio and programming within a context of Aboriginal stories and storytelling techniques. In the pilot workshop with Mohawk youth at the Kahnawake Survival School, students developed interactive environments based on traditional stories from their community in a process that required them to reflect on how they knew those stories, who had told them, and which stories were appropriate for such remediation. In the process, AbTeC found that the discussions about these stories in the context of the technical skills development provided substantial motivation for both further inquiry into the stories and greater participation in the skills development. This paper describes the curriculum and strategies of the Skins pilot workshop.
机译:网络空间的原住民地区(AbTeC)举办了皮肤研讨会,探讨了将北美土著文化框架整合到视频游戏和虚拟环境设计中的教学法。 Skins在原住民故事和叙事技巧的背景下提供数字设计,艺术,动画,音频和编程方面的指导。在Kahnawake生存学校的莫霍克族青年试点工作坊中,学生们根据社区的传统故事开发了一个互动环境,该过程要求他们反思自己对这些故事的了解,告诉他们的故事以及适合自己的故事。这样的补救措施。在此过程中,AbTeC发现,在技术技能发展的背景下对这些故事的讨论为进一步探究故事和更多地参与技能发展提供了实质动力。本文介绍了Skins试点研讨会的课程和策略。

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