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An Experimental Study on the Performance of Haptic Data Transmission in Networked Haptic Collaboration

机译:网络化触觉协作中触觉数据传输性能的实验研究

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In this paper, we present preliminary results of our ongoing networked virtual reality project by discussing the implementation and performance of an experimental haptic collaboration system; a networked haptic basketball game. In this game, online players feel like handling a real basketball since they are able to feel the sense of touch by using haptic interfaces. One of challenging issues in this implementation is haptic data transmission over the Internet to allow online multi-user play. Since haptic information is extremely sensitive to delay, jitter, and loss, the provision of timely transmission is critical. We carry out some experiments to compare the performance of the haptic data transmission under various delays, jitters, and losses of packets for two models; one is the position transfer model and the other is the force transfer model. We observe that loss of packets may reduce the force feedback in the Position Transfer Model and jitters are more sensitive than delays for both models.
机译:在本文中,我们通过讨论实验性触觉协作系统的实现和性能,介绍了我们正在进行的网络虚拟现实项目的初步结果。联网的触觉篮球比赛。在此游戏中,在线玩家感觉就像在打篮球,因为他们能够通过触觉界面来感受触觉。在该实现方式中具有挑战性的问题之一是通过Internet的触觉数据传输,以允许在线多用户玩耍。由于触觉信息对延迟,抖动和丢失极为敏感,因此提供及时的传输至关重要。我们进行了一些实验,以比较两种模型在各种延迟,抖动和丢包情况下的触觉数据传输性能;一个是位置传递模型,另一个是力传递模型。我们观察到,丢包可能会降低位置传递模型中的力反馈,并且两种模型的抖动都比延迟更敏感。

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