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Effect of Packet Loss on Collaborative Haptic Interactions in Networked Virtual Environments: An Experimental Study

机译:网络虚拟环境中数据包丢失对协作性触觉交互的影响:一项实验研究

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摘要

It has been widely demonstrated that haptic interaction can enrich the sense of copre sence of distributed users and improve their performance in collaborative virtual environments (CVEs). However, the influence of network traffic on haptic collaboration, particularly packet loss in haptic data streams, is still largely unknown. In order to investigate this effect, we designed and conducted a series of experiments on a simulated lossy network. First, a single-user interactive task was designed to estimate the just-noticeable packet loss threshold in terms of the length of burst loss (LBL). Second, a CVE was developed in which two users are required to work together on a goal-directed task through haptic collaboration. Experiments were performed to evaluate the users' task performance at different packet loss rates and their perception using subjective measurements. Finally, the effect of packet loss combined with network latency was investigated. The findings are: (1) the threshold LBL value for haptic discontinuity to become noticeable is 60.18 ms; (2) haptic collaboration performance is sensitive to packet loss rate; and (3) while the combined effect of packet loss and communication delay adversely affects collaborative haptic interactions, the influence due to packet loss rate is dominant when the delay is below a certain threshold. These results can serve as a guiding reference for the design and development of virtual telepresence systems with rich haptic collaborations.
机译:已经广泛证明,触觉交互可以丰富分布式用户的共存感,并改善他们在协作虚拟环境(CVE)中的性能。但是,网络流量对触觉协作的影响,尤其是触觉数据流中的数据包丢失,仍然很大程度上未知。为了研究这种影响,我们在模拟有损网络上设计并进行了一系列实验。首先,设计了一个单用户交互任务,以根据突发丢失(LBL)的长度来估计刚注意到的数据包丢失阈值。其次,开发了CVE,其中要求两个用户通过触觉协作共同完成目标任务。进行了实验,以评估用户在不同丢包率下的任务性能以及使用主观测量的感知度。最后,研究了丢包与网络延迟相结合的影响。研究结果是:(1)使触觉间断变得明显的阈值LBL值为60.18 ms; (2)触觉协作性能对丢包率敏感; (3)虽然分组丢失和通信延迟的综合影响对协同触觉交互产生不利影响,但是当延迟低于某个阈值时,分组丢失率所引起的影响占主导。这些结果可以为具有丰富的触觉协作的虚拟网真系统的设计和开发提供指导。

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  • 来源
    《Presence》 |2013年第1期|36-53|共18页
  • 作者单位

    Shenzhen Institute of Advanced Technology Chinese Academy of Science Shenzhen, China Department of Computer Science and Engineering The Chinese University of Hong Kong Hong Kong and Shenzhen Key Laboratory of Neuro-Psychiatric Modulation Shenzhen, China;

    Centre for Integrative Digital Health School of Nursing The Hong Kong Polytechnic University Hong Kong;

    Shenzhen Institute of Advanced Technology Chinese Academy of Science Shenzhen, China Shenzhen Key Laboratory of Neuro-Psychiatric Modulation Shenzhen, China;

    Department of Computer Science Caritas Institute of Higher Education Hong Kong;

    Department of Computer Science and Engineering The Chinese University of Hong Kong Hong Kong Shenzhen Institute of Advanced Technology Chinese Academy of Science Shenzhen, China;

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