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Fast and stable animation of cloth with an approximated implicit method

机译:用近似隐式方法对布料进行快速稳定的动画制作

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Realistic animation of soft objects such as cloth is essential for plausible character animation. Many techniques have been proposed for the simulation of soft objects, and most of them are based on numerical integration. Among the techniques, the implicit integration method is the most likely technique for real time environments, since it allows large time steps for cloth simulation by ensuring the stability of systems. However the most critical flaw of the implicit method is that it involves a large linear system. The paper presents a fast animation technique for animating soft objects based on a mass-spring model with an approximated implicit method which does not involve linear system solving. The proposed technique stably updates the state of n mass-points in O(n) time when the number of total springs are O(n). Because the mass-spring model shows a superelastic effect, the excessively deformed springs (i.e., super-elongated springs) should be adjusted for reality. The paper presents an efficient inverse dynamics process to adjust the super-elongated springs.
机译:柔软的物体(例如布料)的逼真的动画对于合理的角色动画至关重要。已经提出了许多用于模拟软物体的技术,其中大多数是基于数值积分的。在这些技术中,隐式集成方法是实时环境中最可能使用的技术,因为它通过确保系统的稳定性为布料模拟提供了较大的时间步长。但是,隐式方法的最关键缺陷是它涉及大型线性系统。本文提出了一种基于质量-弹簧模型的软物体动画的快速动画技术,该技术采用了不涉及线性系统求解的近似隐式方法。当总弹簧数为O(n)时,所提出的技术会在O(n)时间内稳定地更新n个质点的状态。因为质量弹簧模型显示了超弹性效应,所以应针对实际调整过度变形的弹簧(即,超伸长的弹簧)。本文提出了一种有效的逆动力学过程来调节超长弹簧。

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