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Realistic and stable animation of cloth

机译:布料逼真的稳定动画

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摘要

Researchers have proposed various techniques for cloth simulation in the last decades. The crucial problem in interactive animation for cloth is how to speed up simulation with a stable system. In this paper, we describe a realistic and stable scheme for cloth simulation based on mass-spring system. This scheme modifies semi-implicit integration used in cloth simulation system with an efficient damping method. Semi-implicit integration methods have been widely used in dynamic simulation because of acceptable speed and stability. However, internal damping forces are generated with respect to rotational rigid motions, which are only depending on relative velocities. Undesirable change in global movement of dynamic cloth could result in damping artifact. We replace the internal damping forces with an optimal damping method which is based on iterative spring damping but the limit can be computed directly. The method provides simple damping parameter estimation and guarantees conservation of global movement. As a result, complex clothes can be realistically and stably simulated in real time. Copyright © 2015 John Wiley & Sons, Ltd.
机译:在过去的几十年中,研究人员提出了各种用于布料模拟的技术。布互动动画中的关键问题是如何在稳定的系统上加快仿真速度。在本文中,我们描述了一种基于质量弹簧系统的逼真的,稳定的布料模拟方案。该方案通过有效的阻尼方法修改了用于布料模拟系统的半隐式积分。由于可接受的速度和稳定性,半隐式积分方法已广泛用于动态仿真中。但是,相对于旋转刚度产生内部阻尼力,该阻尼力仅取决于相对速度。动态布料的整体运动发生不希望的变化可能会导致阻尼伪影。我们使用基于迭代弹簧阻尼的最佳阻尼方法代替内部阻尼力,但可以直接计算极限。该方法提供了简单的阻尼参数估计,并保证了全局运动的保持。结果,可以实时且稳定地模拟复杂的衣服。版权所有©2015 John Wiley&Sons,Ltd.

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