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Teaching introductory simulation in 1996: from the first assignment to the final presentation

机译:1996年进行模拟入门教学:从第一次作业到最后的演讲

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Rapid developments in computing and simulation are providing continuing challenges for the design and delivery of courses in discrete-event simulation. Such courses not only need to keep up with relevant developments, but also have the potential for taking advantage of some of the developments in the structuring of the courses. For example, animation can be the topic initially taken up in a course that covers both simulation and animation. We report here on a teaching approach in which a simulation course starts with the topic of animation, then introduces the programming-language subset of a modeling language to support animation at a fundamental level, then returns to animation to introduce more sophisticated aspects of that material, then goes back to the modeling language to investigate the modeling of queuing networks, and so on. Introducing animation first has the effect of capturing intense student interest and dedication at the outset of the course and has the additional benefit of helping students visualize and deal with parallel processes of the type they will be studying and modeling later in the course. Recent technological developments are further reflected by including a World Wide Web-based support system in the course.
机译:计算和仿真的快速发展正在为离散事件仿真进行课程的设计和交付提供持续挑战。这些课程不仅需要跟上相关的发展,而且还有可能利用课程结构中的一些发展。例如,动画可以是在涵盖模拟和动画的课程中最初占用的主题。我们在此报告在这里的教学方法,其中仿真课程以动画主题开头,然后介绍建模语言的编程语言子集,以支持基本级别的动画,然后返回动画,以引入该材料的更复杂的方面然后返回到建模语言以调查排队网络的建模,等等。介绍动画首先具有捕捉激烈的学生兴趣和奉献精神的效果,并有助于帮助学生可视化和处理他们将在课程后期学习和建模的行为的平行过程中的额外好处。在课程中包括全球基于网络的支持系统,进一步反映了最近的技术发展。

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