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Comparing multimedia storage architectures

机译:比较多媒体存储架构

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Multimedia interfaces increase the need for large image databases, capable of storing and reading streams of data with strict synchronicity and isochronicity requirements. In order to fulfil these requirements, we use a parallel image server architecture which relies on arrays of intelligent disk nodes, each disk node being composed of one processor and one or more disks. This contribution analyzes through simulation the real-time behavior of two multiprocessor multi-disk architectures: GigaView and the Unix workstation cluster. GigaView incorporates point-to-point communication between processing units and the workstation cluster supports communication through a shared bus-and-memory architecture. For a standard multimedia server architecture consisting of 8 disks and 4 disk-node processors, we evaluate stream frame access times under various parameters such as load factors, frame size, stream throughput and synchronicity requirements. We compare the behavior of GigaView and the workstation cluster in terms of delay and delay jitter.
机译:多媒体接口增加了对大型图像数据库的需求,该数据库能够以严格的同步性和等时性要求存储和读取数据流。为了满足这些要求,我们使用了并行映像服务器体系结构,该体系结构依赖于智能磁盘节点的阵列,每个磁盘节点由一个处理器和一个或多个磁盘组成。该贡献通过仿真分析了两种多处理器多磁盘体系结构:GigaView和Unix工作站集群的实时行为。 GigaView整合了处理单元之间的点对点通信,并且工作站集群支持通过共享的总线和内存体系结构进行通信。对于由8个磁盘和4个磁盘节点处理器组成的标准多媒体服务器体系结构,我们在各种参数(例如负载因子,帧大小,流吞吐量和同步性要求)下评估流帧访问时间。我们根据延迟和延迟抖动来比较GigaView和工作站群集的行为。

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