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A novel distributed architecture of large-scale multimedia storage system using autonomous object-based storage devices

机译:使用基于对象的自主存储设备的大规模多媒体存储系统的新型分布式体系结构

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In a large-scale multimedia storage system (LMSS) where the user requests for different multimedia objects may have different demands, placement and replication of the objects is an important factor, as it may result in an imbalance in loading across the system. Since replica management and load balancing is a crucial issue in multimedia systems, normally this problem is handled by centralized servers, e.g., metadata servers (MDS) in distributed file systems. Each object-based storage device (OSD) responds to the requests coming from the centralized servers independently and has no communication with other OSDs among the system. In this paper, we design a novel distributed architecture of LMSS, in which the OSDs have some kind of intelligences and can cooperate to achieve a high performance. Such an OSD, named as autonomous object-based storage device (AOSD), can replicate the objects to and balance the requests among other AOSDs, and handle fail-over and recovery autonomously. In the proposed architecture, we move the request balancing from centralized MDS to AOSDs and make the system more scalable, flexible, and robust. Based on the proposed architecture, we propose two different object replication and load balancing algorithms, named as "Minimum Average Waiting Time" (MAWT) and "One of the Best Two Choices" (OBTC), respectively. We validate the performance of the algorithms via rigorous simulations with respect to several influencing factors. Our findings conclusively demonstrate that the proposed architecture minimizes the average waiting time and at the same time carries out load balancing across servers.
机译:在用户对不同多媒体对象的请求可能具有不同需求的大规模多媒体存储系统(LMSS)中,对象的放置和复制是重要的因素,因为这可能导致整个系统的负载不平衡。由于副本管理和负载平衡是多媒体系统中的关键问题,因此通常由集中式服务器(例如分布式文件系统中的元数据服务器(MDS))处理此问题。每个基于对象的存储设备(OSD)均独立响应来自集中式服务器的请求,并且与系统中的其他OSD没有通信。在本文中,我们设计了一种新颖的LMSS分布式体系结构,其中OSD具有某种智能并且可以协作以实现高性能。这样的OSD被称为自主的基于对象的存储设备(AOSD),可以将对象复制到其他AOSD并在其他AOSD之间平衡请求,并自主处理故障转移和恢复。在提出的体系结构中,我们将请求平衡从集中的MDS转移到AOSD,并使系统更具可伸缩性,灵活性和鲁棒性。基于提出的体系结构,我们提出了两种不同的对象复制和负载平衡算法,分别称为“最小平均等待时间”(MAWT)和“最佳两种选择之一”(OBTC)。我们通过针对几个影响因素的严格仿真,验证了算法的性能。我们的发现最终证明了所提出的体系结构可最大程度地减少平均等待时间,并同时在服务器之间实现负载平衡。

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