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Design in Use of Services and Scenarios to Support Learning in Communities of Practice

机译:服务和场景使用设计以支持实践社区中的学习

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This paper presents a research realised in the framework of the PALETTE project (FP6-TEL) which aimed at observing and analysing the design in use of web services and tools in the context of Communities of Practice (CoPs). Design in use consists in trialling the prototypes and their scenarios of uses and to observe the instrumental genesis carried out by the CoPs services. We first present our conceptual framework based on the instrumental genesis theory. We then present our methodology for the generation of data and the analysis. Results of a cross-case analysis done on seven cases of design in use of PALETTE services and scenarios by CoPs are then described and analysed. The discussion provides reflection that may inform the use of PALETTE services by other CoPs in other contexts. Finally, in the conclusion, we reflect on our methodological approach and results, and provide guidelines for further research.
机译:本文介绍了一项在PALETTE项目(FP6-TEL)框架中实现的研究,该研究旨在观察和分析实践社区(CoP)上下文中使用Web服务和工具的设计。使用中的设计包括试用原型及其使用场景,并观察CoPs服务执行的工具生成。我们首先介绍基于工具起源理论的概念框架。然后,我们介绍用于数据生成和分析的方法。然后,描述并分析了针对CoP在使用PALETTE服务和场景的七个设计案例中进行的跨案例分析的结果。讨论提供了一些思考,这些思考可以帮助其他CoP在其他情况下使用PALETTE服务。最后,在总结中,我们对方法论方法和结果进行了反思,并为进一步研究提供了指导。

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