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An Exploratory Study on Teachers' Perceptions of Game-based Situated Learning

机译:教师对基于游戏的情境学习看法的探索性研究

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摘要

Game-based Situated Learning (GBSL) is a web-based learning paradigm which is a combination of computer game and educational content, in which the learning context is charily designed to put a learner into a game-play environment that is similar or analogous to where the knowledge of the content can be applied in real life. Empirical evidence has shown that teachers' perceptions are always significant in influencing the success of an educational innovation because they are the ultimate designers of learning and teaching activities in educational processes. The present study aimed to qualitatively analyze the perceptions of the teachers who had participated as facilitators in two comparative research studies on GBSL. Results showed that although the teachers were uncertain on whether GBSL can enable their students to have better learning outcomes, they were very positive towards the educational paradigm of this approach in terms of arousing students' learning interest and motive. Coincidentally, they suggested a very similar 2-stage "blended" strategy for enhancing the existing GBSL approach. The 1~st stage is to let students amusingly learn with a GBSL game in a learner-centred fashion, while the 2~nd stage is for a teacher to correct, strengthen and further extend the knowledge that the students have learnt in the game; in fact, this is a process called "debriefing" which allows students to transform their game-play experience into learning experience. All these findings provided vital insights and a basis for further investigating the application and development of GBSL for learning and teaching.
机译:基于游戏的情境学习(GBSL)是基于网络的学习范式,它是计算机游戏和教育内容的结合,其中学习上下文经过精心设计,可将学习者置于类似于或类似的游戏环境中内容知识可以在现实生活中应用。经验证据表明,教师的观念在影响教育创新的成功方面总是很重要的,因为他们是教育过程中学习和教学活动的最终设计者。本研究旨在定性分析参加过GBSL两项比较研究的教师的看法。结果表明,尽管教师不确定GBSL是否可以使学生获得更好的学习成果,但他们在激发学生的学习兴趣和动机方面对这种方法的教育范式非常积极。巧合的是,他们提出了一种非常相似的两阶段“混合”策略来增强现有的GBSL方法。第一阶段是让学生以学习者为中心有趣地学习GBSL游戏,第二阶段是让老师纠正,加强和进一步扩展学生在游戏中所学的知识;实际上,这是一个称为“汇报”的过程,该过程使学生可以将他们的游戏体验转换为学习体验。所有这些发现提供了重要的见识,并为进一步研究GBSL在学与教中的应用和发展提供了基础。

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