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User Experiences with a Virtual Swimming Interface Exhibit

机译:虚拟游泳界面展览的用户体验

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摘要

We created an exhibit based on a new locomotion interface for swimming in a virtual reality ocean environment as part of our Swimming Across the Pacific art project. In our exhibit we suspend the swimmer using a hand gliding and leg harness with pulleys and ropes in an 8ft-cubic swimming apparatus. The virtual reality ocean world has sky, sea waves, splashes, ocean floor and an avatar representing the swimmer who wears a tracked head-mounted display so he can watch himself swim. The audience sees the swimmer hanging in the apparatus overlaid on a video projection of his ocean swimming avatar. The avatar mimics the real swimmer's movements sensed by eight magnetic position trackers attached to the swimmer. Over 500 people tried swimming and thousands watched during two exhibitions. We report our observations of swimmers and audiences engaged in and enjoying the experience leading us to identify design strategies for interactive exhibitions.
机译:我们创建了一个基于新的运动界面的展览,用于在虚拟现实海洋环境中游泳,这是“跨越太平洋”游泳艺术项目的一部分。在我们的展览中,我们在8英尺立方的游泳设备中使用滑行和带滑轮和绳索的腿部安全带来悬挂游泳者。虚拟现实海洋世界有天空,海浪,飞溅,海底和一个化身,代表游泳者佩戴跟踪的头戴式显示器,因此他可以观看自己的游泳。观众看到游泳者悬挂在他的海洋游泳头像的视频投影上的装置中。该虚拟形象模仿了实际的游泳者的运动,该运动由连接到游泳者的八个磁性位置跟踪器感应到。在两个展览中,有500多人尝试游泳,数千人观看了比赛。我们报告了对游泳者和观众的观察,并享受了使我们为互动展览确定设计策略的经验。

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