首页> 外文会议>International Conference on Entertainment Computing(ICEC 2005); 20050919-21; Sanda(JP) >Design and Implementation of a Pivotal Unit in a Games Technology Degree
【24h】

Design and Implementation of a Pivotal Unit in a Games Technology Degree

机译:游戏技术学位枢纽单元的设计与实现

获取原文
获取原文并翻译 | 示例

摘要

This paper reports the development and running of the first Games Development and Programming unit at Murdoch University, Western Australia. Unlike other Games courses which have been repackaged or re-modeled from existing multimedia courses, the proposed course and units are focused on meeting the needs of the industry and high level of academic standard. As such, great demands have been placed on the students. The unit objectives, structure and examples of assignments from the first batch of students are described in this paper. Experience has shown that the students were able to perform well with positive encouragement. Ability to work in a team also proved to be an important factor. This has shown to be related to the standard of the students' work and it is also an essential attribute expected by the industry.
机译:本文报告了西澳大利亚默多克大学第一个游戏开发和编程部门的开发和运行情况。与从现有的多媒体课程中重新打包或改版的其他游戏课程不同,拟议的课程和单元专注于满足行业需求和高水平的学术水平。因此,对学生提出了很高的要求。本文介绍了第一批学生的单元目标,结构和作业示例。经验表明,在积极的鼓励下,学生们表现良好。团队合作的能力也被证明是重要的因素。事实证明,这与学生的工作水平有关,也是业界期望的基本属性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号