首页> 外文期刊>The international journal of engineering education >Design and Implementation of a Business Simulation Game Tool for Services and Digital Economy Courses in Engineering Degrees
【24h】

Design and Implementation of a Business Simulation Game Tool for Services and Digital Economy Courses in Engineering Degrees

机译:工程学位服务和数字经济课程商务模拟游戏工具的设计与实现

获取原文
获取原文并翻译 | 示例
           

摘要

Engineering education is increasingly introducing business administration and management courses in order to adapt engineering curricula to the needs of the labor market and 21st century competencies. Traditionally, business simulation games have proved their efficacy in enhancing learning of business-related subjects in graduate and post-graduate courses. However, business simulation games focus on training on operation of traditional markets, characterized by a strong emphasis on manufacturing, promotion and distribution of physical goods, and thereby they might not be suitable to apply concepts specific to the digital and services economy. This research covers this gap by presenting a new business game simulation tool adapted to this new economy. The paper outlines the design and implementation of such a tool, and it proposes an instructional plan that uses the tool in order to fulfill the new training needs of engineers in business and management courses.
机译:工程教育越来越多地引入企业管理和管理课程,以使工程课程适应劳动力市场和21世纪能力的需要。传统上,商业模拟游戏已证明其在增强研究生和研究生课程中与商业相关主题的学习方面的功效。但是,商业模拟游戏侧重于对传统市场运作的培训,其特点是非常强调实物商品的制造,促销和分销,因此它们可能不适合应用特定于数字和服务经济的概念。这项研究通过提出一种适应这种新经济的新型商业游戏模拟工具来弥补了这一空白。本文概述了这种工具的设计和实现,并提出了使用该工具的教学计划,以满足工程师在商务和管理课程中的新培训需求。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号