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Modeling Relaxed Hand Shape for Character Animation

机译:为角色动画建模轻松的手形

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摘要

We present a technique for modeling the deformations that occur to hand pose under the influence of gravity when the hand is kept in a relaxed state. A dynamic model of the hand is built using Proportional-Derivative controllers as a first order approximation to muscles. A process for tuning the model to match the relaxed hand shape of subjects is discussed. Once the model is tuned, it can be used to sample the space of all possible arm orientations and samples of wrist and finger angles are taken. From these samples, a kinematic model of passive hand deformation is built. Either the tuned dynamic model or the kinematic model can be used to generate final animations. These techniques increase the realism of gesture animation, where the character often maintains a relaxed hand.
机译:我们提出了一种建模技术,当手保持放松状态时,在重力的影响下,手的姿势会发生变形。使用比例微分控制器作为对肌肉的一阶近似来建立手的动态模型。讨论了调整模型以匹配对象的轻松手形的过程。调整模型后,就可以将其用于采样所有可能的手臂方向的空间,并获取手腕和手指角度的采样。从这些样本中,建立了被动手变形的运动学模型。调整后的动态模型或运动模型均可用于生成最终动画。这些技术增强了手势动画的真实感,其中角色经常保持放松的手。

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