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A User-Centered Approach to Affective Interaction

机译:以用户为中心的情感互动

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摘要

We have built eMoto, a mobile service for sending and receiving affective messages, with the explicit aim of addressing the inner experience of emotions. eMoto is a designed artifact that carries emotional experiences only achieved through interaction. Following on the theories of embodiment, we argue emotional experiences can not be design in only design for. eMoto is the result of a user-centered design approach, realized through a set of initial brain-storming methods, a persona, a Laban-analysis of body language and a two-tiered evaluation method. eMoto is not a system that could have been designed from theory only, but require an iterative engagement with end-users, however, in combination with theoretical work. More specifically, we will show how we have managed to design an ambiguous and open system that allows for users' emotional engagement.
机译:我们已经构建了eMoto,这是一种用于发送和接收情感消息的移动服务,其明确目标是解决情感的内在体验。 eMoto是一种经过设计的人工制品,只能携带通过互动才能获得的情感体验。根据体现的理论,我们认为情感体验不能只为设计而设计。 eMoto是以用户为中心的设计方法的结果,该方法通过一组初始的头脑风暴方法,角色,对肢体语言的拉班分析和两层评估方法来实现。 eMoto并非只能从理论上进行设计的系统,而是需要与最终用户进行反复互动,但是要结合理论工作。更具体地说,我们将展示我们如何设计出一个模棱两可,开放的系统,以允许用户进行情感互动。

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