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The Complexity of Stochastic Rabin and Streett Games

机译:随机拉宾和Streett游戏的复杂性

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The theory of graph games with ω-regular winning conditions is the foundation for modeling and synthesizing reactive processes. In the case of stochastic reactive processes, the corresponding stochastic graph games have three players, two of them (System and Environment) behaving adversarially, and the third (Uncertainty) behaving probabilistically. We consider two problems for stochastic graph games: the qualitative problem asks for the set of states from which a player can win with probability 1 (almost-sure winning); the quantitative problem asks for the maximal probability of winning (optimal winning) from each state. We show that for Rabin winning conditions, both problems are in NP. As these problems were known to be NP-hard, it follows that they are NP-complete for Rabin conditions, and dually, coNP-complete for Streett conditions. The proof proceeds by showing that pure memoryless strategies suffice for qualitatively and quantitatively winning stochastic graph games with Rabin conditions. This insight is of interest in its own right, as it implies that controllers for Rabin objectives have simple implementations. We also prove that for every ω-regular condition, optimal winning strategies are no more complex than almost-sure winning strategies.
机译:具有ω-规则获胜条件的图博弈理论是建模和综合反应过程的基础。在随机反应过程中,相应的随机图形游戏具有三个参与者,其中两个(系统和环境)表现为对抗性,而第三个(不确定性)表现为概率性。对于随机图形游戏,我们考虑两个问题:定性问题要求玩家可以以概率1(几乎确定获胜)获胜的状态集;定量问题要求从每个州获得最大的获胜概率(最优获胜)。我们证明,对于拉宾获胜条件,这两个问题都在NP中。由于已知这些问题是NP困难的,因此可以得出结论,对于Rabin条件,它们是NP完全的;对于Streett条件,它们是coNP完全的。通过证明纯无记忆策略足以满足在拉宾条件下定性和定量获胜的随机图游戏的需要,进行了证明。这种见解本身就是有趣的,因为它暗示了Rabin目标的控制器具有简单的实现。我们还证明,对于每个ω-正则条件,最佳获胜策略都不会比几乎确定的获胜策略复杂。

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