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Studying the Effect of Similarity in Online Task-Focused Interactions

机译:研究相似性在在线任务中心互动中的作用

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摘要

Although the Internet provides powerful tools for social interactions, many tasks-for example, information-seeking-are undertaken as solitary activities. Information seekers are unaware of the invisible crowd traveling in parallel to their course through the information landscape. Social navigation systems attempt to make the invisible crowd visible, while social recommender systems try to introduce people directly. However, it is not clear whether users desire or will respond to social cues indicating the presence of other people when they are focused on a task. To investigate this issue, we created an online game-playing task and paired subjects to perform the task based on their responses to a short survey about demographics and interests. We studied how these factors influence task outcomes, the interaction process, and attitudes towards one's partner. We found that demographic similarity affected how people interact with each other, even though this information was not explicit, while similarities or differences in task-relevant interests did not. Our findings suggest guidelines for developing social recommender systems and show the need for further research into conditions that will help such systems succeed.
机译:尽管Internet为社交互动提供了强大的工具,但是许多任务(例如信息搜索)是作为单独的活动而进行的。信息搜索者没有意识到看不见的人群在信息环境中与他们的路线平行地行进。社交导航系统试图使不可见的人群可见,而社交推荐系统则试图直接向人们介绍。但是,尚不清楚用户是否希望或将要响应社交线索,以指示当他们专注于某项任务时其他人的存在。为了调查此问题,我们创建了一个在线游戏任务,并根据他们对有关人口统计和兴趣的简短调查的回答配对对象以执行任务。我们研究了这些因素如何影响任务结果,互动过程和对伴侣的态度。我们发现,人口统计学上的相似性会影响人们之间的互动方式,即使此信息不是很明确,而与任务相关的兴趣中的相似性或差异却不会。我们的发现提出了开发社会推荐系统的指南,并表明需要进一步研究有助于该系统成功的条件。

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