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Limb-viewing hyperspectral image simulation based on a polygonal earth cross-section (PEX) model

机译:基于多边形地球截面(PEX)模型的肢体观看高光谱图像仿真

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This paper will discuss recent improvements made to the Monte Carlo Scene (MCScene) code to enable limb-viewing scenarios and situations where the sun is below the horizon. MCScene is a high-fidelity model for full optical spectrum (UV through LWIR) hyperspectral image (HSI) simulation. MCScene generates HSI scenes for algorithm validation, utilizing a Direct Simulation Monte Carlo (DSMC) approach for modeling 3D atmospheric radiative transfer (RT). MCScene includes treatment of molecular absorption, Rayleigh scattering, aerosol absorption and scattering, multiple scattering and adjacency effects, as well as scattering off spatially inhomogeneous surfaces described by bidirectional reflectance distribution functions (BRDFs). The algorithm models land and ocean surfaces, 3D terrain, 3D surface objects, and effects of realistic finite clouds with shadowing. This paper will provide a brief overview of RT elements incorporated into the Monte Carlo engine and the recent addition of a polygonal earth cross-section (PEX) method for modeling.
机译:本文将讨论对蒙特卡洛场景(MCScene)代码所做的最新改进,以使您可以进行肢体观察场景以及太阳在地平线以下的情况。 MCScene是用于全光谱(通过LWIR进行紫外线)高光谱图像(HSI)模拟的高保真模型。 MCScene利用直接模拟蒙特卡洛(DSMC)方法对3D大气辐射传输(RT)进行建模,生成用于算法验证的HSI场景。 MCScene包括分子吸收,瑞利散射,气溶胶吸收和散射,多重散射和邻接效应以及由双向反射率分布函数(BRDF)描述的空间不均匀表面的散射处理。该算法对陆地和海洋表面,3D地形,3D表面对象以及带有阴影的逼真的有限云的效果进行建模。本文将简要介绍蒙特卡罗引擎中包含的RT元素,以及最近添加的用于建模的多边形地球横截面(PEX)方法。

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