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Developing the Immersion Virtual Reality Platform Based on Experiential Learning Cycle - Using Fire Disaster Prevention Education as an Example

机译:基于体验学习周期的沉浸虚拟现实平台的开发-以防灾教育为例。

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Learners' motivation is usually a necessary condition for successful learning process and it is positively correlated with the characteristics of the design of the game, such as goals, rules, competition, challenge, fantasy and fun. In this study, an immersive virtual reality device, HTC Vive, was developed as a learning tool for fire disaster prevention education. It is a digital game-based learning system which was developed based on the design principles of EFM model and the learning theorem of experimental learning cycle. The results show that more than 70% of students believe that using the platform of virtual reality can increase learning interest and is helpful for learning. It not only enhances students' motivation to learn disaster prevention literacy, but also provides interests of exploring knowledge of fire response. Finally, this study provides suggestions on this kind of learning programs.
机译:学习者的动机通常是成功学习过程的必要条件,并且与游戏设计的特征(如目标,规则,竞争,挑战,幻想和乐趣)正相关。在这项研究中,沉浸式虚拟现实设备HTC Vive被开发为火灾预防教育的学习工具。它是基于EFM模型的设计原理和实验学习周期的学习定理开发的基于数字游戏的学习系统。结果表明,超过70%的学生认为使用虚拟现实平台可以提高学习兴趣,并有助于学习。它不仅增强了学生学习防灾素养的动力,而且还为探索火灾反应知识提供了兴趣。最后,本研究为这种学习计划提供了建议。

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