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Comparison of Teleportation and Fixed Track Driving in VR

机译:虚拟现实中的隐形传送和固定轨道驾驶的比较

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Comfortable locomotion in VR based games is crucial. Simulation sickness, caused by fast optical movement, lag or mismatch in forces, threatens this comfort and fosters a negative attitude towards further VR experiences. The design of the locomotion interface has a direct impact on the likelihood of inducing sickness. General paradigms and guidelines are being adopted by the game development community, but more data is needed. We use both subjective and objective methods to compare two common modes of travel, teleportation and driving along a fixed track. Our results show that teleportation causes fewer symptoms of sickness and leaves a more positive impression of VR.
机译:基于VR的游戏中舒适的运动至关重要。快速光学运动,力的滞后或不匹配导致的仿真病威胁着这种舒适感,并导致人们对进一步的VR体验持消极态度。运动接口的设计对诱发疾病的可能性具有直接影响。游戏开发社区正在采用一般的范式和准则,但是需要更多的数据。我们使用主观和客观方法来比较两种常见的旅行方式,远距运输和沿着固定轨道行驶。我们的结果表明,隐形传态引起的疾病症状更少,并给VR留下了更积极的印象。

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