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Comparison of Teleportation and Fixed Track Driving in VR

机译:传送和固定轨道在VR中的比较

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Comfortable locomotion in VR based games is crucial. Simulation sickness, caused by fast optical movement, lag or mismatch in forces, threatens this comfort and fosters a negative attitude towards further VR experiences. The design of the locomotion interface has a direct impact on the likelihood of inducing sickness. General paradigms and guidelines are being adopted by the game development community, but more data is needed. We use both subjective and objective methods to compare two common modes of travel, teleportation and driving along a fixed track. Our results show that teleportation causes fewer symptoms of sickness and leaves a more positive impression of VR.
机译:基于VR的游戏中的舒适运动至关重要。仿真疾病,由快速的光学运动,滞后或力量不匹配引起的,威胁这种舒适度,并促进了对进一步的VR经验的负面态度。运动界面的设计对诱导疾病的可能性直接影响。游戏开发社区正在采用一般范式和指导方针,但需要更多的数据。我们使用主观和客观方法来比较两种常见的旅行方式,传送和沿着固定轨道驾驶。我们的结果表明,传送导致疾病的症状较少,留下了更积极的VR。

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