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Branded Gamification in Technical Education

机译:技术教育中的品牌游戏化

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摘要

Brand identification has the potential of shaping individuals' attitudes, performance and commitment within learning and work contexts. We explore these effects, by incorporating elements of branded identification within gamified environments. We report a study with 44 employees, in which task performance and emotional outcomes are assessed in a real-world assembly scenario - namely, while performing a soldering task. Our results indicate that brand identification has a direct impact on individuals' attitude towards the task at hand: while instigating positive emotions, aversion and reactance also arise.
机译:品牌识别具有在学习和工作环境中塑造个人态度,绩效和承诺的潜力。我们通过在游戏化环境中纳入品牌标识元素来探索这些效果。我们报告了一项针对44名员工的研究,该研究在真实的装配场景中(即执行焊接任务时)评估了任务的绩效和情感结果。我们的结果表明,品牌识别直接影响个人对即将完成的任务的态度:在激发积极情绪的同时,也会产生反感和反感。

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