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Branded Gamification in Technical Education

机译:品牌博彩技术教育

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摘要

Brand identification has the potential of shaping individuals' attitudes, performance and commitment within learning and work contexts. We explore these effects, by incorporating elements of branded identification within gamified environments. We report a study with 44 employees, in which task performance and emotional outcomes are assessed in a real-world assembly scenario - namely, while performing a soldering task. Our results indicate that brand identification has a direct impact on individuals' attitude towards the task at hand: while instigating positive emotions, aversion and reactance also arise.
机译:品牌识别有可能在学习和工作环境中塑造个人的态度,表现和承诺。我们通过在游戏环境中纳入品牌识别的元素来探讨这些效果。我们报告了44名员工的一项研究,其中任务绩效和情绪结果在现实世界组装方案中进行了评估 - 即,在执行焊接任务时。我们的结果表明,品牌识别对个人对手头的任务的态度有直接影响:同时煽动积极情绪,厌恶和抵抗也出现。

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