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Virtual experiment system for electrician training based on Kinect and Unity3D

机译:基于Kinect和Unity3D的电工培训虚拟实验系统

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In order to establish low-cost and strongly-immersive desktop virtual experiment system, a solution based on Kinect and Unity3D engine technology was herein proposed, with a view to applying Kinect gesture recognition and triggering more spontaneous human-computer interactions in three-dimensional virtual environment. A kind of algorithm tailored to the detection of concave-convex points of fingers is put forward to identify various gestures and interaction semantics. In the context of Unity3D, Finite-State Machine (FSM) programming was applied in intelligent management for experimental logic tasks. A “Virtual Experiment System for Electrician Training” was designed and put into practice by these methods. The applications of “Lighting Circuit” module prove that these methods can be satisfyingly helpful to complete virtual experimental tasks and improve user experience. Compared with traditional WIMP interaction, Kinect somatosensory interaction is combined with Unity3D so that three-dimensional virtual system with strong immersion can be established.
机译:为了建立低成本,高度沉浸的桌面虚拟实验系统,本文提出了一种基于Kinect和Unity3D引擎技术的解决方案,以期在3D虚拟环境中应用Kinect手势识别并触发更多自发的人机交互。环境。提出了一种适合于手指凹凸点检测的算法,以识别各种手势和交互语义。在Unity3D的上下文中,有限状态机(FSM)编程用于实验逻辑任务的智能管理。通过这些方法设计并实施了“电工培训虚拟实验系统”。 “照明电路”模块的应用证明,这些方法可以有效地完成虚拟实验任务,改善用户体验。与传统的WIMP交互相比,Kinect体感交互与Unity3D相结合,可以建立具有沉浸感的三维虚拟系统。

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