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Gameotics: A Game Analysis Method Based on Semiotics

机译:配子游戏:一种基于符号学的博弈分析方法

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摘要

The applied research in Games employs numerous instruments to carry out its investigations. The search for scientifically based analysis demands strategies that are in line with expectations regarding the efficiency and effectiveness of their studies. The intrinsic heterogeneity of games also requires that the mode of research be opportunely flexible and straightforward, to cover a greater diversity of elements. Such convergence in diversity can occur through the standard set of playful impulses of language, ritual, and myth; and its relations with the natural signal aspects of the games: interface, mechanics and narrative. Considering these specific characteristics of the games focusing on their experiences provided through the signs created, specific experimental research procedures can be applied as a possibility of research methodology. In this sense, Semiotics, as a study on systems and phenomena of signification, has the appropriate attributes to be used in the scientific research of games endowed with the mentioned aspects. Several kinds of research on Games have already been made through Semiotics, but there is no description of procedures for its application, allowing Semiotics to be adopted in a schematic way of studying these contexts. For this reason, it is proposed a fundamental methodology that enables the use of Semiotics as research structured in Games considering its intrinsic characteristics of signification and experimentation. The definition of the method is based on the correlation between the categories Primeity, Secundity and Ter-ceirity of Semiotics articulated with the interface, mechanics, and narrative of the research object, that is, the Game. In support of the theoretical rationale of the proposal, a summary methodology guide will support researchers in their application. Associating Semiotics with Games in a structured model allows for the logical cohesion of study and analysis activities, generating uniform results, but respecting the specificities of signs and experiences of each Game. To confirm the proposal, it will be applied in Study Cases with analog and digital games, demonstrating its organization, application, and flexibility of adoption.
机译:Games中的应用研究使用了大量工具来进行研究。寻求基于科学的分析所需要的策略必须符合其研究效率和有效性的期望。游戏固有的异质性还要求研究模式必须灵活而直接,以涵盖更多种类的元素。这种多样性的融合可以通过对语言,仪式和神话的标准冲动来实现。以及与游戏自然信号方面的关系:界面,机制和叙述。考虑到游戏的这些特定特征,重点是通过创建的标志提供的体验,可以将特定的实验研究程序用作研究方法的可能性。从这个意义上讲,符号学作为对意义系统和现象的研究,具有适当的属性可用于具有上述方面的游戏科学研究。通过符号学已经对游戏进行了多种研究,但是没有描述其应用程序,因此可以以示意性的方式来研究符号学来采用符号学。因此,提出了一种基本方法,该方法可将符号学用作游戏中的研究结构,并考虑其含义和实验的内在特征。该方法的定义是基于符号学的素数,稀疏度和特义度类别之间的相关性,这些类别与研究对象(即游戏)的界面,力学和叙事相关。为了支持该建议的理论基础,摘要方法指南将为研究人员的应用提供支持。在结构化模型中将符号学与游戏相关联,可以使研究和分析活动具有逻辑凝聚力,产生统一的结果,但要尊重每个游戏的标志和经验的特殊性。为了确认该建议,它将在模拟和数字游戏的研究案例中应用,证明其组织,应用和采用的灵活性。

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