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Dance-Based ExerGaming: User Experience Design Implications for Maximizing Health Benefits Based on Exercise Intensity and Perceived Enjoyment

机译:基于舞蹈的ExerGaming:基于运动强度和感知乐趣的用户体验设计意义,可最大程度地提高健康效益

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Dance is a form of exercise that is considered to have widespread popular appeal and in particular to adolescent females. Dance-based body-movement controlled video games are a popular form of ExerGaming that is being adopted for use in school-based physical activity health promotion programs. The results of this study indicate that the game play mechanics and skill demands of the dance-based ExerGames would appear to have limited the subjects' level of physical exertion over the period of study. After training there was an increase in enjoyment rating for the Step Aerobics game which appears related to a perceptible improvement in game performance. It is therefore recommended that ExerGames should be designed with very low initial skill demands in order to maximize the user's level of exertion and to realize and reward progress, thereby helping to promote an enjoyable exercise experience and counterbalance any sense of exertional discomfort. Keywords: exercise; health promotion; exergam-ing; user experience; design; video game; enjoyment.
机译:舞蹈是一种运动,被认为具有广泛的吸引力,尤其是对青春期的女性。基于舞蹈的身体运动控制视频游戏是ExerGaming的一种流行形式,已被用于基于学校的体育活动健康促进计划中。这项研究的结果表明,在学习期间,基于舞蹈的ExerGames的游戏玩法和技巧要求似乎会限制受试者的体力活动水平。训练后,逐步健美操游戏的娱乐性评分有所提高,这似乎与游戏性能的明显改善有关。因此,建议ExerGames的设计应具有非常低的初始技能要求,以最大程度地提高用户的运动水平并实现和奖励进步,从而有助于促进愉悦的锻炼体验并平衡劳累不适感。关键词:运动;促进健康;锻炼用户体验;设计;电子游戏;享受。

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