首页> 外文期刊>International journal of computer games technology >User Experiences While Playing Dance-Based Exergames and the Influence of Different Body Motion Sensing Technologies
【24h】

User Experiences While Playing Dance-Based Exergames and the Influence of Different Body Motion Sensing Technologies

机译:玩基于舞蹈的游戏时的用户体验以及不同身体动作感应技术的影响

获取原文
       

摘要

Dance Dance Revolution is a pioneering exergame which has attracted considerable interest for its potential to promote regular exercise and its associated health benefits. The advent of a range of different consumer body motion tracking video game console peripherals raises the question whether their different technological affordances (i.e., variations in the type and number of body limbs that they can track) influence the user experience while playing dance-based exergames both in terms of the level of physical exertion and the nature of the play experience. To investigate these issues a group of subjects performed a total of six comparable dance routines selected from commercial dance-based exergames (two routines from each game) on three different consoles. The subjects’ level of physical exertion was assessed by measuring oxygen consumption and heart rate. They also reported their perceived level of exertion, difficulty, and enjoyment ratings after completing each dance routine. No differences were found in the physiological measures of exertion between the peripherals/consoles. However, there were significant variations in the difficulty and enjoyment ratings between peripherals. The design implications of these results are discussed including the tension between helping to guide and coordinate player movement versus offering greater movement flexibility.
机译:《 Dance Dance Revolution》是一款开创性的游戏,因其促进定期锻炼及其相关健康益处的潜力而引起了极大的兴趣。一系列不同的消费者身体运动跟踪视频游戏机外设的出现提出了一个问题,即他们不同的技术能力(即,他们可以跟踪的肢体类型和数量的变化)是否在玩基于舞蹈的游戏时会影响用户体验无论是在体力活动水平上还是在比赛经历的本质上。为了调查这些问题,一组对象在三个不同的控制台上,从基于商业舞蹈的表演游戏中选择了总共六个可比较的舞蹈例程(每个游戏有两个例程)。通过测量氧气消耗量和心率来评估受试者的体力活动水平。他们还报告了完成每个舞蹈例程后的感知的运动水平,难度和享受程度。在外围设备/控制台之间的劳累生理测量中未发现差异。但是,外围设备之间的难度和娱乐等级存在显着差异。讨论了这些结果的设计含义,包括帮助指导和协调玩家运动与提供更大的运动灵活性之间的张力。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号