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Gamification and Learning: A Comparative Study of Design Frameworks

机译:游戏化与学习:设计框架的比较研究

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摘要

This study aims to discuss design frameworks for gamification in education and learning, in order to compare project steps and find convergences and divergences in design processes. The research was based on literature review and collected data was compared. Therefore, the study presents gamification design frameworks selected from the literature review and the results showed two sorts of frameworks: models for structural and content gamification. It was found that there are more frameworks to design structural gamification than models to design content gamification. In addition, the frameworks are divided into pre-production, production and post-production phases. The comparison of the frameworks evinced that the most notable convergence between the models is the pre-production phase, which comprises the steps of comprehension and design of the gamified system, which, in general, are more detailed. Lastly, the main divergences were found in the production and evaluation steps, with the absence or indication of how the gamified system is produced or implement and how gamification outcomes are measured.
机译:这项研究旨在讨论教育和学习中游戏化的设计框架,以便比较项目步骤并发现设计过程中的趋同和分歧。该研究基于文献综述,并对收集的数据进行了比较。因此,本研究提出了从文献综述中选择的游戏化设计框架,结果显示出两种框架:结构化和内容游戏化模型。人们发现,设计结构游戏化的框架要比设计内容游戏化的模型多。此外,这些框架分为生产前,生产和后期生产两个阶段。框架的比较表明,模型之间最显着的融合是生产前阶段,该阶段包括理解和设计游戏化系统的步骤,一般来说,这些步骤会更加详细。最后,在生产和评估步骤中发现了主要分歧,而没有或表明如何生产或实施游戏化系统以及如何测量游戏化结果。

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