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Director Agent Intervention Strategies for Interactive Narrative Environments

机译:互动叙事环境的导演代理干预策略

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Interactive narrative environments offer significant potential for creating engaging narrative experiences. Increasingly, applications in education, training, and entertainment are leveraging narrative to create rich interactive experiences in virtual storyworlds. A key challenge posed by these environments is building an effective model of the intervention strategies of director agents that craft customized story experiences for users. Identifying factors that contribute to determining when the next director agent decision should occur is critically important in optimizing narrative experiences. In this work, a dynamic Bayesian network framework was designed to model director agent intervention strategies. To create empirically informed models of director agent intervention decisions, we conducted a Wizard-of-Oz (WOZ) data collection with an interactive narrative-centered learning environment. Using the collected data, dynamic Bayesian network and naive Bayes models were learned and compared. The performance of the resulting models was evaluated with respect to classification accuracy and produced promising results.
机译:交互式叙事环境为创造引人入胜的叙事体验提供了巨大潜力。在教育,培训和娱乐中的应用越来越多地利用叙事来在虚拟故事世界中创建丰富的交互式体验。这些环境带来的关键挑战是建立导演代理的干预策略的有效模型,这些策略可以为用户制作定制的故事体验。识别有助于确定下一次导演代理决定何时发生的因素对于优化叙事体验至关重要。在这项工作中,设计了一个动态贝叶斯网络框架来模拟导演代理干预策略。为了创建经验丰富的导演代理干预决策模型,我们进行了以互动叙述为中心的学习环境进行绿野仙踪(WOZ)数据收集。使用收集的数据,学习并比较了动态贝叶斯网络和朴素贝叶斯模型。就分类精度评估了所得模型的性能,并产生了可喜的结果。

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