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A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative

机译:在教育互动叙事中为导演特工策略建模的有监督学习框架

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Computational models of interactive narrative offer significant potential for creating educational game experiences that are procedurally tailored to individual players and support learning. A key challenge posed by interactive narrative is devising effective director agent models that dynamically sequence story events according to players' actions and needs. In this paper, we describe a supervised machine-learning framework to model director agent strategies in an educational interactive narrative Crystal Island. Findings from two studies with human participants are reported. The first study utilized a Wizard-of-Oz paradigm where human “wizards” directed participants through Crystal Island's mystery storyline by dynamically controlling narrative events in the game environment. Interaction logs yielded training data for machine learning the conditional probabilities of a dynamic Bayesian network (DBN) model of the human wizards' directorial actions. Results indicate that the DBN model achieved significantly higher precision and recall than naive Bayes and bigram model techniques. In the second study, the DBN director agent model was incorporated into the runtime version of Crystal Island, and its impact on students' narrative-centered learning experiences was investigated. Results indicate that machine-learning director agent strategies from human demonstrations yield models that positively shape players' narrative-centered learning and problem-solving experiences.
机译:交互式叙事的计算模型为创建具有教育意义的游戏体验提供了巨大的潜力,这些过程是针对个人玩家定制的,并支持学习。交互式叙事构成的主要挑战是设计有效的导演代理模型,该模型根据玩家的行为和需求动态地对故事事件进行排序。在本文中,我们描述了一个有监督的机器学习框架,用于在教育互动式叙事水晶岛中为导演代理策略建模。报告了两项与人类参与者进行的研究的发现。第一项研究使用了“绿野仙踪”范式,其中,人类“向导”通过动态控制游戏环境中的叙事事件来引导参与者穿越水晶岛的神秘故事情节。交互日志生成了训练数据,用于机器学习人类巫师指挥行为的动态贝叶斯网络(DBN)模型的条件概率。结果表明,与幼稚的贝叶斯和二元模型模型技术相比,DBN模型获得了显着更高的精度和召回率。在第二项研究中,将DBN Director Agent模型整合到了Crystal Island的运行时版本中,并研究了它对学生以叙事为中心的学习体验的影响。结果表明,来自人类演示的机器学习导演代理策略产生的模型可以积极塑造玩家以叙事为中心的学习和解决问题的经验。

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