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Synthetic Characters with Personality and Emotion

机译:具有性格和情感的综合人物

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Researchers of systems for Digital Entertainment have resorted to Artificial Intelligence to create characters that are more adaptable to new situations, less predictable, with fast learning capabilities, memory of past situations and a variety of convincing and consistent behaviors.rnRecent studies in cognitive psychology and neuroscience analyze the fundamental role of personality and emotions in human cognition, based on the notions of perception, attention, planning, reasoning, learning, memory and decision making. These notions can be characterized as modules in a formal model to describe the personality and emotions of autonomous agents, whose manifestations can be directly dependent upon personality and emotional states. Future research in affective computing must explore how emotions interact with other modules in agent architectures (such as memory and decision making), as well as how emotions influence the interactions with other agents [1].
机译:数字娱乐系统的研究人员已诉诸于人工智能,以创造出更适应新情况,更难以预测的角色,并具有快速学习能力,对过去情况的记忆以及各种令人信服和一致的行为.rn认知心理学和神经科学领域的最新研究根据知觉,注意力,计划,推理,学习,记忆和决策的概念,分析人格和情绪在人类认知中的基本作用。这些概念可以被描述为形式模型中的模块,用来描述自主主体的个性和情感,其表现形式可以直接取决于个性和情感状态。情感计算的未来研究必须探索情绪如何与代理体系结构中的其他模块(例如记忆和决策)交互,以及情绪如何影响与其他代理的交互[1]。

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