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Personality and Emotion-Based High-Level Control of Affective Story Characters

机译:基于个性和情感的情感故事角色的高级控制

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摘要

Human emotional behavior, personality, and body language are the essential elements in the recognition of a believable synthetic story character. This paper presents an approach using story scripts and action descriptions in a form similar to the content description of storyboards to predict specific personality and emotional states. By adopting the Abridged Big Five Circumplex (AB5C) Model of personality from the study of psychology as a basis for a computational model, we construct a hierarchical fuzzy rule-based system to facilitate the personality and emotion control of the body language of a dynamic story character. The story character can consistently perform specific postures and gestures based on his/her personality type. Story designers can devise a story context in the form of our story interface which predictably motivates personality and emotion values to drive the appropriate movements of the story characters. Our system takes advantage of relevant knowledge described by psychologists and researchers of storytelling, nonverbal communication, and human movement. Our ultimate goal is to facilitate the high-level control of a synthetic character
机译:人类的情感行为,个性和肢体语言是识别可信的合成故事人物的基本要素。本文介绍了一种使用故事脚本和动作描述的方法,其形式类似于故事板的内容描述,以预测特定的性格和情绪状态。通过将心理学研究中的人格抽象五环模型(AB5C)用作计算模型的基础,我们构建了基于层次模糊规则的系统,以促进动态故事的肢体语言的人格和情感控制字符。故事角色可以根据他/她的性格类型一致地执行特定的姿势和手势。故事设计者可以以我们的故事界面的形式设计故事上下文,该故事上下文可预测地激发人格和情感价值,以驱动故事人物的适当运动。我们的系统利用了心理学家和研究人员描述的相关知识,包括讲故事,非语言交流和人类活动。我们的最终目标是促进对合成字符的高级控制

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